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Author: Henrik Kinnunen

Generate 2D sprite sheet using Blender and TexturePacker

Posted on April 15, 2013 by Henrik Kinnunen

We have created a tool that helps you with creating 2D animations from Blender. It uses Blenders Python API to render object animations from multiple camera angles and finally exports the frames to a texture atlas using TexturePacker.

It’s highly configurable and open source, get it at:

https://github.com/BinaryPeak/blender-texture-atlas

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Posted in Blender, Tech blog
Business: Dan Adeholt +46 (0) 709 678283
Binary Peak in Malmö, Sweden map pin
Kalendegatan 10E, 211 35